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The Gluon story so far

Beginning of The Plasmoid -

It all started with a GL Applet, one with the ability to provide a OpenGL context in a Plasma applet, put to use. Thanks to Arjen who made some improvments to make it more compatible with some configurations.

The plasmoid then wasn't much fancy, but you could play Invaders on it. I had posted on it here.

Akademy Day5, my Day4 - Devices, Specs and Pics

Today was a rather productive day as I sat with Leinir and Arjen, hacking on Gluon (while Sacha was trying to get his Qt Creator to work with his N900) and as a result, the comments model is now editable :)

As mentioned in my previous blog post, the Gluon Team has received a Nokia N97 mini for testing Gluon Player o S60 platform. Though we currently are focusing more on Maemo/MeeGo devices, we'll be very excited to bring the social gaming experience to Symbian.

Gluon Team gets a N97 Mini from NOKIA

Today Knut Yrvin walks up to us and says "Hey you guys need a Symbian device to test out your Gluon Player stuff?", takes out a big bag (the ones you generally use in mountain trekking) after digging deep he takes out that shiny box with the sweet little Nokia N97 Mini "Here you go!".

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I must say, he did surprise us, Lets rock Gluon :)

Akademy Day4, my Day3 - Excitements

Akademy is getting better day by day, and I still can't believe it when I see awesome people around me :)

Today I was able to meet Ade and Sebas (who gave me a very tight hug) and talk with them a bit while Pradeepto was busy gifting Darjeeling Tea to lots of people. The chocoloates Thomas Thym had got were just awesome and I had to keep my eyes off them so that I didn't finish all of them :P But anyway, there was always free coffee :)

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Akademy Day3, my Day2 is Glued with Plasma !!

Had a wonderful sleep last night, despite the fact that it never gets "night" here as there's always some amount of light you see in the sky.

The fun started today, starting with the Nokia Mobility talk, where it was made obvious that Nokia still doesn't support developing apps for a Symbian device, using GNU/Linux, the SDK for Symbian *needs* a Windows environment, as they said. Though thats really not a good thing, but the free snacks was ;)

Akademy Day2, my Day1

After finishing up my university exams, I somehow arrived at Tampere today evening. It was a tiring trip, special thanks to the back pain, but the real pain was missing all the stuff that happened in these two days, but it seems I had no choice whatsoever.

The good thing is, I met everyone in person, and frankly it was a dream come true and of course a refreshing experience.

Met with Leinir, Sacha and Arjen and I really got sad that they actually missed me during the Gluon presentation, which I couldn't make it in time.

Overview of steps to build KDE from trunk using single user approach

After some of my friends asked me how, I wrote this article which lists out the steps I took to switch from the additional kde-devel user approach to the single user approach while building KDE SC from trunk. It might be helpful for newbies who have followed the instructions on techbase and got a working KDE SC trunk with the separate kde-devel approach.

Getting the NVIDIA driver on K Ubuntu 10.04 Lucid Lynx

I recently installed Kubuntu 10.04 LTS and loved the fast boot time, but there was this NVIDIA proprietary driver not working properly. I was not able to use all possible resolutions and the picture was buggy. After some time Googling, I just tried to launch the NVIDIA settings which suggested to run nvidia-xconfig to update the X configuration. I did it and it worked perfectly!

Hope this helps smiley

Gluon Player Plasmoid, Yay! It works

Right from the time I found about the Gluon project (which I found on the GSoC ideas page), I've been very excited and having loads of fun with the Gluon team (as usual :)

I'm happy to announce that the Plasmoid has taken its first step, displaying a Gluon example game on an OpenGL rendered Plasma applet. The applet is a Plasma::GLApplet which uses the Gluon Framework to create game graphics and output game audio alongwith support for input.

Here's a screenshot (yes, the transparency is a bug)-

Added simple Type-and-Select feature to Folderview applet

With the type and select feature implemented in the Folder View Plasma applet, I hope that we finally resolve bug 187241 completely. This makes the applet even more usable than before.

This fix was different in a way that I had my first ever usability discussion with the KDE Usability team over the type and select behavior differing from Dolphin (and in general with anything derived from QAbstractItemView). Finally we concluded that the behavior be modified to match Dolphin's, and thats what the current state is.

The fix will ship with KDE SC 4.5

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